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Heretic game wiki
Heretic game wiki






heretic game wiki

In creating the Heretics, Arawn made one mistake.

heretic game wiki

Charged with maintaining strict discipline and unquestioning loyalty, the Heretics were empowered by the Lord of the Dead to investigate any reports of corruption, possession or betrayal and carry out the necessary punishment and re-education. Part internal security force and part inquisitors, the Heretics were feared and respected throughout the ranks of Arawn's minions. This angered the Lord of the Dead, and in response he created the Heretics. The Inconnu too often ventured to the Deadlands, tempted to disturb the souls that roamed there out of spite. Long ago, Arawn perceived unrest among those who served him.

heretic game wiki

Tactics PVE RVR Realm Abilities Primary Realm AbilitiesĪll Heretic groupmates who are able to bind at a keep or tower lord receive a reduction in all spell damage taken for 45 seconds. Rounding out the line is a twist on the basic resurrection spell where the Heretic can raise a dead realmmate - but as a horribly twisted creature that can do damage to enemies for a period of time before reverting back to normal form with only a small number of hit points remaining. Arawn's Fire also has lower damage, uninterruptible versions of the focus damage spells, as well as a focus DD/Snare and an insta-cast snare for escape purposes. Strategically, that means the Heretic will start attacking a target, and while their damage will start off slowly, it will eventually ramp up over the course of 10-20 seconds to match that of a pure damage dealing caster. The Arawn's Fire spec includes single target and area effect focus damage spells. This allows the Heretic to spec high in their offensive damage line, while receiving the benefits of a high Rejuvenation/Arawn's Fire spec for the Rejuvenation baseline spells. Where the Cleric and Friar classes have Rejuvenation baseline/Rejuvenation specline and Enhancement baseline/Enhancement specline spells, the Heretic will have Rejuvenation baseline spells and Arawn's Fire specline spells, as well as Enhancement baseline and Cthonic Accretion specline spells. The Heretic's specialization spell lines are unique in Dark Age of Camelot. As evil Clerics, they fit into the hybrid category, with both the use of combat styles and high-damage focus spells. Heretics are able to use flexible weapons, but are restricted to cloth armor as well as small shields. It starts out as a member of The Church of Albion (as an Acolyte), but at fifth level renounces the Church and becomes an adherent of Arawn, the lord of the underworld who was introduced in the Shrouded Isles expansion. The Heretic is a Dark Priest/Evil Cleric class.








Heretic game wiki